The Legend of Zelda: Spirit Tracks is the latest addition to the Legend of Zelda franchise for the Nintendo DS. The game is a sequel to the first Zelda DS title, Phantom Hourglass, making this series of the franchise the only to have 3 games in a direct timeline (Wind Waker>Phantom Hourglass>Spirit Tracks).
Spirit Tracks starts out in a small village by the ocean, with the protagonist, Link, training to become an engineer on a train, the newest form of transportation to the series. Driving the train is the only way to get to one place from another, completely eliminating the over world in so many other Zelda games. While this will be a drawback to many Zelda fans, who enjoyed the sense of adventuring through the countryside (I’ll admit, I was a bit skeptical about travel by train when the game was first announced), the train can be a fun, new way of transport.
Shortly into the storyline, Links train will be equipped with a cannon, allowing Link to demolish rocks along the way to Links destination to gain money, and “health” for the train. Many enemies will attack Links train as Link travel, and the danger of running into trains “possessed” by evil, that seek Link out on the tracks, adding a sense of strategy to the train travel. Another danger of train travel is lone animals wandering on the tracks, causing damage to the train if hit. To avoid this, the trains whistle is implemented to scare the animals off of the tracks.
The Quest
Links quest starts off with Link traveling to Hyrule Castle Town with his mentor, Alfonzo, to get his Royal Engineer’s License from the princess. Along the way Link will have a run-in with the Chancellor, a short man who wears two green bowler hats. After Link obtains his license, Zelda passes Link a note telling him to use a secret passage to visit her in her quarters and to “beware the Chancellor”. She then asks Link to go with her to the Spirit Tower, as the Spirit Tracks that protect the land from a great evil are slowly disappearing, and the tower is the hub for the tracks, a ”lock” to the great evils imprisonment, with the tracks as “chains.”
When Link nears the tower, a dark cloud forms around it as the spirit tracks disappear beneath the train, causing it to careen to a stop. A clearly sinister trains then literally flies out of the foreboding clouds, merely inches above the heads of Zelda, Link and Alfonzo. The chancellor and a rather intimidating fellow then makes an appearance, where the chancellor reveals that he is in fact, not human, and that his two hats were conveniently covering two horns. They then attack, leaving Zelda cast out of her body, a ghost in a sense, with Link and Alfonzo left unconscious.
It is here where the quest truly begins, and Link must restore the Spirit Tracks and stop the Chancellor from using Zelda’s body as a vessel for a Demon King. Link is given the Spirit Train to travel, and much like in Phantom Hourglass, the focus will be on one main dungeon, with several smaller ones that must be completed in order to progress in the main dungeon, the Spirit Tower. Zelda’s ghost will join Link his journey, as a guide, making an interesting new partner as opposed to the classic fairy partner. Zelda will play a much larger role in this game than any other, with the ability to possess the now evil Phantoms of the Spirit Tower (The same “undefeatable” enemies found in Phantom Hourglass), her only weakness being a fear of mice.
Zelda can either follow close behind link, or, using the stylus, a path may be drawn for her to follow. As a Phantom, Zelda can distract other Phantoms, allowing Link to sneak post, or carry him on her shield, allowing Link to pass jets of fire, lava, spikes and other obstacles commonly found in Zelda dungeons.
Items
As usual, whenever Link crawls through a dungeon, he gains an item which he uses to progress farther in the game. This game brings in classics, and new items to the game. The first item found is the whirlwind. By blowing into the mic, a gust of air is sent away from link in the direction he is facing, stunning enemies, and knocking items (like keys, hearts or rupees) from an unreachable ledge to a reachable area in the room.
The boomerang is brought back in this game, following a path drawn on the screen with the stylus. It is possible to select multiple targets, and the boomerang will hit them in the order they are selected. The boomerang stuns enemies, just like in previous games, and there is not much new to its use. A new item to the series is the whip, a variation of the grappling hook in the Wind Waker. The whip can be used as a weapon, and also can latch onto certain items, allowing Link to swing across gaps, or to snatch items from enemies.
The bow also makes a return in this game, aptly named the Bow of Light. The bow will fire regular arrows, but if held down, the arrow will become charged with light, effectively making a Light Arrow. The Light Arrows can be used to stun phantoms, allowing Zelda to possess them much the same as a sword charged with tears of light. Another returning item is the ever-famous bomb. Bombs can be purchased from Beedle’s Air Shop for 500 rupees, or found inside acorns, or dropped by enemies.
The Sand Wand is a new item unlike any other in the Zelda series so far. The wand allows link to raise solid ground out of soft patches, which can stun enemies that live in sand, and unearth items such as rupees, or keys. The Sand Wand can also be utilized to make a path for Link, or Zelda while possessing a Phantom (she normally sinks in sand).
As with most Zelda games, a musical instrument is implemented, this time a pan flute called the Spirit Flute. There are a total of six songs to be learned, along with duets played with the Lokomo to restore the Spirit Tracks after a Rail Map is found in the Spirit Tower. The Spirit Flute is played by blowing into the microphone, and moving the Pan Flute on the bottom screen to select a note.
Conclusion
All in all, the game is just what is to be expected: An exciting new puzzle-based RPG, with the classic Zelda theme, saving the Kingdom from a sinister evil, with new twists and turns.
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